If you're truly desperate, you can edit your raws so that they have no brains and die instantly on spawning. They also make handy kobold/elf/goblin detectors so it's not a bad idea to do this anyway. You could chain up some dogs in the problem areas and they will scare away or at least fight most wildlife pests. You could also have a squad of marksdwarves under orders to patrol the area where the buzzards congregate, but I think you'll have to issue kill orders manually in order to kill the buzzards (best done from the list instead of selecting with the cursor). You could let some hunters loose and see if they take down the buzzards frequently enough for your liking. Location: Vault 114 (Park Street Station)Īssociated Quest: Side Quest: Long Time ComingĪssociated Quest: Side Quest (Companion): Benign InterventionĪssociated Quest: Side Quest (Companion): Emergent BehaviorĪssociated Quest: Miscellaneous: Recruiting HancockĪssociated Quest: Side Quest (Companion): Long Road Ahead Here's a pretty handy guide for all of the 13 companions you can receive.Īssociated Quest: Location Quest: Story of the Century Pass on this place, there's nothing inside. Saves you from breaking into a place only to find the people don't even have two septim to rub together. There's something near this shadowmark worth stealing. Whoever said membership didn't have its privileges? a gift from the Guild for the thief in the field. Who says we only take and never give back? If you find this shadowmark near a chest or maybe a hollowed log, you're in for a surprise. hard-earned stolen goods for a fair price. This should quickly become your favorite shadowmark. These people are under the Guild's protection and should never be robbed or assaulted. As in stay out of there or there's going to be a boot up the backside. We put these shadowmarks on places we don't want you to go. You see this shadowmark and escape is just a few steps away. Now, on the rare occasion (it better be a rare occasion if you want to work in the Guild) that you find yourself in jail, look for this little beauty. It means there's something ahead or beyond that door that wants to turn you inside-out. If you see this shadowmark, head the other way or take your life in your own hands. If you see one of these, head the way it's pointing and you'll be fine. We usually leave this shadowmark when we've scouted and found a safe way around something, a hallway without traps or maybe a house that's already cleared out. If you see this shadowmark, someone from the Guild is nearby for certain. This means the place is as safe as the Flagon's cistern. Glossary of Shadowmarks (All of the below comes from the in-game book, "Shadowmarks") Some couples that produce offspring are the following: I do not know how you can determine if a couple can produce offspring. More golden hearts when you complete the heart counter is believed to give a better reward, but that is not sure. It depends on which line it is when there are multiple couples in a house (the 4+ buildings). You can get these golden hearts when the couple in the house produces offspring.