Rewinds provide good additional creature control, enabling getting rid of high touchness "pump" creatures (the recast will put them to the base stats, enabling scarab devour). At good level of control is achievable with the mixing a few Shard of Focus to the deck (for permanent control to extend the scarab swarm creature control). Shards can be used to play unnecessarily high gravity quanta. With upped quanta, the 2 time quanta per pillar/pendulum at the first round, the nine required time required to play is feasible typically at second or third round. Furhtermore, use all upped time quanta (pillars and pendulums, with gravity mark), because there is little point to deck unless you get the pharaoh out and fast. And seriously, I dont consider decking out to be the main concern compared to getting the swarm running). I usually run a variant with no Eternities (cost too much to use and slow the deck down. However, more importantly, with Shard of Readiness, the scarab manufacturing works significantly better. Emphasis on the ok.Ĭomment: Pharaohs were upped to 4/9. It did ok against the others I fought, including miracle and rainbow. Against level 6 it runs ok, only fought a few times, it did especially well against destiny as he uses a LOT of fate eggs, but got the living daylights beaten out of it by seism. The new hourglass cost also puts a spoke in the wheels a bit. I guess it could be used for farming level 3's, although anyone with upgraded cards will probably be able to afford a level 5-farming deck.Ĭomment: I tried the variant having everything fully upped and it did well against level 5's generally, winning 18 out of 20 battles, however the eternity can be destroyed which leaves you open to decking out, also the scarabs can take a while to get good HP but once they're there you've virtually won. It can't really win longer battles due to lack of defense, and no permanent control doesn't really help either.
The idea seems good, but in practice it's not fast enough to rush down anything higher than level 3.
(Pharaohs are 3/8, costs 2 time to generate scarabs (elite for upped), costs 9 time to play)Ĭomment: I tried this out in trainer using the variant and only the hourglasses upgraded. Hourglass is the only card that has to be upgraded, although the Pillars benefit greatly. Comes with plenty of creature control due to scarabs. Scarab rush deck based on playing Pharaohs fast and using Eternity to avoid decking out.
Will update when Pharaoh card becomes available with known stats.